Animation and Digital Media

This course of study is for students who enjoy learning visually in a collaborative group setting or one on one.  A wide array of topics are covered; including: 3d animation, 3d printing, digital illustration, graphic arts, graphic design, desktop publishing, web development, multimedia processing, digital video production and movie making.

Beginner

Junior Movie

Ages 7-9

Students will have fun choosing a movie idea, editing scripts, acting, and working behind the scenes to create a group movie. Topics covered will be recording and editing sound and image files.

Digital Illustration (2D Vector Graphics)

Ages 8-12

 Using graphic design software similar to Adobe Photoshop, students will create and illustrate their own unique and colorful drawings. Using 2D Vector Graphics and graphic tablets, students will learn to use drawing tools other other than with paper, crayons and markers.

Movie Making

Ages 8-12

 Students will have fun brainstorming movie ideas, writing scripts, and acting out parts to create a group movie. Everyone will contribute in their own special way. Topics covered will be recording and editing sound and image files. 

Jr Animation

Ages 7-9

Beginner 3D Animation teaches students about the principles of animation, and techniques to develop their own! Students will learn a wide variety of animation skills and concepts. Topics covered include keyframes, holograms, 2D and 3D animation, types of animation, and more!

Intermediate

Movie Making/Film

Ages 10-14

 In addition to what is offered in Movie Making for ages 8-12 such as; image editing, file importing, exporting and converting, sound design, recording and editing files. Students will learn advanced storyboarding, proper film techniques and special effects. Students will work with less assistance from the instructor to compile the final product.

Recommended prerequisite: Movie Making

3D Animation/Blender

Ages 12-17

Students will learn how to create realistic, dynamic 3D animations through a professional interface. This course will teach students about materials, rendering, a rigid body interface, object manipulation, and much more! By the end of the course, students will have a solid understanding of the principles of animation, as well as the technical skills to create in 3D!

Fashion Design (2D Vector Drawing)

Ages 10-17

 Using graphic design software similar to Adobe Photoshop, students will create and illustrate their own fashion line. For inspiration, each student will bring an article of clothing from home to be incorporated electronically, either literally or conceptually, into their fashion line. Using 2D Vector Graphics, graphic tablets and publishing software, students will complete a unique portfolio they will be proud to share. 

Fashion Design II (3D Print Your Own Jewelry)

Ages 12+

Recommended: Fashion Design

Learn to use a CAD to design and print 3D Jewelry created entirely by you. While learning about the 3D printing process itself, the mechanics, types of materials used, and types of printers available. 

Advanced

Digital Media Editing

Ages 12+

Learn digital photography and photo editing basics. Take a photo of yourself and turn it into a superhero. Take a photo of the landscape and turn it into another planet. You're limited only by your imagination! Using a combination of open source, commercial and custom designed tools and platforms, we will design, construct, communicate and interpret rich media messages.

3D Character Animation

Ages 13-17

3D Character Animation teaches students how to create movies using characters they create and customize themselves! They will focus on smaller animations, such as facial expressions and body movement to breathe life into their characters.

Expert

Web Development

Ages 14+

Prerequisite: Digital Media Editing

This course will expand upon the skills gained in Digital Media Editing and introduce concepts on functional design. Students will learn to implement thoughtful User Interface design, intuitive use of screen space, navigation and cross platform usability.