This course will give an overview of developing a 3D animation from modeling to rendering. Students will learn the basics of surfacing, lighting, animation and modeling techniques, and will explore volumetrics, modifiers, particle systems, Booleans and inverse kinematics.
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Spring 2020 Session (January 6 - April 20)
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Customers may choose one of the two payment options: either to receive a 10% discount when paying for a course in full or to pay in four equal installments using an automatic withdrawal system.